![]() In the pilot section, missions area, you can click on the mission and activate the guidance for it, if it isn’t already. Same for mission stations you need to dock at or talk to someone at.įollow the yellow brick road, so to speak. ![]() So if your following a particular ship, or looking for it, it appears in this little section directly under your ships. Underneath, is a little section for mission ships and stations. At the top of the list, is your ships and stations. The Nav map has an extra ‘section’ to it in TC. Don’t jump out of sector and expect to find everything waiting for you when you come back, it wont. Once you begin it, don’t get side tracked, complete it before doing anything else. The mission may say “no time limit”, but this is mainly to start it, not finish it. NEVER leave a started mission part way through. If need be, look on the forums for someone already having the same issue. If however, you go more than a game hour before the next mission being offered, then you have probably failed the previous one and will need to reload and do it again. Many plot missions have a gap between them, and during that time, no mission will be listed in your mission list. Jumping out usually results in the passenger docking at a station. Once there, its impossible to get them, and you will need to reload and do it again. If your passenger is in a suit and you do not pick up in timely fashion, the passenger will dock at a station. If you leave the passenger on another ship and it gets destroyed, as of 1.4, the passenger will appear in a spacesuit somewhere near you at random intervals, pick the passenger up to continue the mission. Failure to do so, will break your current mission. Once you have a passenger on board, if you change ships, you must transfer both the cargo life support and the passenger to your new ship. So when you need to take on a passenger, you must have life support installed as a separate item on your ship, or the passenger will not come aboard. TP ships come with this standard, but for some reason, the missions do not recognise a TP as having life support. Some missions require Cargo Life Support, available from Pirate Bases. Once you get to high combat ranks, the plot combat missions become impossible, or require big fleets or substantial missile spamming to complete. Increasing your combat rank by taking other non-plot missions, only increases the difficulty of the combat oriented plot missions. 75mj of shielding is barely adequate imo. Having said all that, taking an M5 into most missions is suicide. In the final mission of X2, the temptation was to take in a carrier with as many M3's as you had, but all this did was increase the numbers of enemy ships and their respawn rate making the mission impossible to complete. So the higher your combat rank, and the bigger your ship or fleet with you, the more baddies you get to fight. Note about mission enemies : X has a history of what you take with you defining what you get. This is a cut down version of my previous walkthrough guide that contains only the basics of each plot.
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